* A one finger double tap is used to select the puzzle that you With that said įorget about the old gestures & lets focus on the new The new 7 Little Words uses only 5 gestures. Janet, Direct Touch has to be turned on in order for the game to Please let us know if this is helpful and again appreciate any additional feedback you might have. Your feedback on the click noise for each move is something I will get addressed in a forthcoming build, so that if you decide to turn off the "sound effects" in the game, it will turn off this clicking sound as you swipe through the board. We have hired a blind accessibility contractor to help us make it as accessible as possible but we greatly appreciate your feedback on how we can do this better. To note, the two-finger tap to switch the reading by word or letter will be switched to a three-finger tap in the next build as it sometimes caused confusion with the two-finger swipe. * when you select a tile as part of an answer, you remain in the tile section, which should reduce the number of swipes you need * use a two finger tap to switch between reading by word or letter and two finger swipe to advance through each clue * swipe right and left to advance through the screen elements as before, but now you can swipe down and up to jump between the major screen sections (back button, clues, answer/spelling, tiles) As such, there are some modifications and we realize we have done a poor job of communicating them and are rushing a build out to remedy this.įirst off, here are the touch commands for navigating the game board for each puzzle: The latest version of 7 Little Words does use a slightly different version of Voice Over which allows us to extend this game across both the iOS and Android platforms. I wrote to Blue Ox Family Games, the developer of 7 Little words, and below is the response I received: Yes indeed this is definitely an update that broke things.
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